Edengrall Demo
A downloadable game for Windows
Hello! We are developing a comfy farming sim!
We are big fans of games like Story of Seasons (old Harvest Moon), Stardew Valley and Rune Factory. These games have been a big influence on our work, but our game is a bit different, since we are focusing on achieving the relaxing gameplay these games have, but with more feature depth and meaningful choices.
Currently our most developed features are cooking, farming, building, fishing, foraging and critter collecting. Characters are a bit incomplete right now. Animals are planned for later.
Cooking has access to over 100 ingredients and recipe archetypes, these recipes are extremely flexible allowing for an infinite combination of ingredients, recipes can be saved by the player and shared (manually right now, later we want to integrate with Steam Workshop). You can access cooking via the utensils in the tavern kitchen or by building your own.
Farming has many variables and may seem quite difficult right now, but it is simpler than it seems, specially because temperature is disabled for now (until we implement seasons and weather) so you can use farm all crops right from the start, right now we only have 20 or so crops, but we want to have more than 100 later on, it takes time to make them as they are made to grow in real time with many different growth stages, also we implemented an inheritable trait system that allows players to select seeds and make super crops over several generations.
Building is on a very rudimentary stage, only wooden parts are available and only the most basic furniture exists, but we eventually want to expand it into a much deeper building system with realistic support and weight calculation (the current system will still be available as “creative” option when starting a new game)
Critter Catching, there are 70 critters spread through biomes, times of day and seasons, adding life to the world, you can collect them by hand or using a Bug net. You can use a butchering table to extract meat from crabs and crawfish.
Fishing: 30 fish to find and fillet, like critters they are spread through seasons, biomes and times of day, try to catch them all, and see which one makes the best grilled fish!
Custom Characters: Play as Adam or make him into an NPC by creating a custom character, you can also import a 3D model using mods.
Fairies: Our new feature is the Fairy companion, this is the first step towards the Fairy colony feature, Fairies will help you with different tasks, grant you magic and be cute while doing so.
Characters have very limited interaction options right now, we really want to expand on this and make character interaction one of our major focuses next year, but right now implementing their custom AI has been a thorny path filled with complications, so they have been very limited for this year's release.
Allowing easy modding is one of our focus areas when implementing features, almost all content exists in easily accessible xml files, we plan to integrate with Steam Workshop after we finish the most important features and find a good way to let players add models, animations and scripts as mods (right now only xml files and images are easily moddable)..There are plans for a built-in mod manager and some sample mods.
If you wish to support us we have a SubscribeStar and a Patreon
Please wishlist us on Steam
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (7 total ratings) |
Author | Edengrall Dev |
Genre | Simulation |
Made with | Unity, Blender |
Tags | Anime, Cozy, Fantasy, Farming, Fishing, Gardening, Life Simulation, Relaxing |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Steam |
Download
Install instructions
To play just unzip and double click the Everyday Life Edengrall.exe executable, no need for installation.
Development log
- Fairy UpdateJul 01, 2024
- Custom Character UpdateJul 07, 2023
- Quest OverhaulMar 03, 2023
- Fishing UpdateDec 22, 2022
- Critters and ButcheringNov 13, 2022
- Small NPC UpdateAug 11, 2022
Comments
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The Problem I had with it, where was the shop to sell stuff at? There were ton of npcs to meet but all of them expectations to complete tasks...not lot to explore space.
I did custom player and outfit, you couldn't save her outfit kept switching.
Underwear is something hard to do on character.
Where was farm ground location at? Farm shop, buy seeds?
Tool items like Pickax were missing. The tree was missing to chop down.
All recipe items had wood items?
I think the bigger thing you are missing are in game video tutorials that would help confused players. F1 option doesn't relate to the problem I had.
Finding food, selling materials?
No outer limits. Grass should be grown back in 1 game day, not in nanosecond. NPC should have events or doing something instead of walking around, they should have chores.
Display cases you can't add collected animals to display.
Good points:
You can swim in game which most games don't allow this function, Jump,
Running was easy to figure out, tool usage and energy not balanced.
Points from first try:
Probably might be good idea to have direction lead where to find buyable food for players beginners.
Tavern wasn't open,
Grass and scythe cutting didn't harvest seeds. I'd like to have free property where you play the game for a while....
The town was too big, dwarf it or make a mini map with all points of interest because I got lost, and I just dropped into moat because I was frustrated. Then I was running on rooftops because hard to find where I was looking for.
The general store is Catarina's shop, it is in the pier, you can click her portrait (redhead catgirl) to get a guidance line to her
You need to click Apply to save the changes in the outfit color or it reverts back to default
You can make your farm anywhere, the tutorial guides you to a spot inside the town, but you can do it outside.
There is no pickaxe or axe for now, you have to use the placeholder gathering cart for now. We will replace this placeholder during the exploration update.
The grass takes a week to grow back, if it is not being cut in your screen it is a bug, what is your GPU?
Events and festivals will come with the NPC AI overhaul, it is planned.
To get wild seeds use the Sickle, not the Scythe, one if got harvesting, the other is clearing
We will not shrink the town, in fact it will be even larger one day, but there will be more NPCs and things to do inside it. Also the map will be expanded so you will be able to just live away from the town if you want to play a hermit.