Edengrall Demo
A downloadable game for Windows
Hello! We are developing a comfy farming sim!
We are big fans of games like Story of Seasons (old Harvest Moon), Stardew Valley and Rune Factory. These games have been a big influence on our work, but our game is a bit different, since we are focusing on achieving the relaxing gameplay these games have, but with more feature depth and meaningful choices.
Currently our most developed features are cooking, farming, building, fishing, foraging and critter collecting. Characters are a bit incomplete right now. Animals are planned for later.
Cooking has access to over 100 ingredients and recipe archetypes, these recipes are extremely flexible allowing for an infinite combination of ingredients, recipes can be saved by the player and shared (manually right now, later we want to integrate with Steam Workshop). You can access cooking via the utensils in the tavern kitchen or by building your own.
Farming has many variables and may seem quite difficult right now, but it is simpler than it seems, specially because temperature is disabled for now (until we implement seasons and weather) so you can use farm all crops right from the start, right now we only have 20 or so crops, but we want to have more than 100 later on, it takes time to make them as they are made to grow in real time with many different growth stages, also we implemented an inheritable trait system that allows players to select seeds and make super crops over several generations.
Building is on a very rudimentary stage, only wooden parts are available and only the most basic furniture exists, but we eventually want to expand it into a much deeper building system with realistic support and weight calculation (the current system will still be available as “creative” option when starting a new game)
Critter Catching, there are 70 critters spread through biomes, times of day and seasons, adding life to the world, you can collect them by hand or using a Bug net. You can use a butchering table to extract meat from crabs and crawfish.
Fishing: 30 fish to find and fillet, like critters they are spread through seasons, biomes and times of day, try to catch them all, and see which one makes the best grilled fish!
Custom Characters: Play as Adam or make him into an NPC by creating a custom character, you can also import a 3D model using mods.
Fairies: Our new feature is the Fairy companion, this is the first step towards the Fairy colony feature, Fairies will help you with different tasks, grant you magic and be cute while doing so.
Characters have very limited interaction options right now, we really want to expand on this and make character interaction one of our major focuses next year, but right now implementing their custom AI has been a thorny path filled with complications, so they have been very limited for this year's release.
Allowing easy modding is one of our focus areas when implementing features, almost all content exists in easily accessible xml files, we plan to integrate with Steam Workshop after we finish the most important features and find a good way to let players add models, animations and scripts as mods (right now only xml files and images are easily moddable)..There are plans for a built-in mod manager and some sample mods.
If you wish to support us we have a SubscribeStar and a Patreon
Please wishlist us on Steam
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (7 total ratings) |
Author | Edengrall Dev |
Genre | Simulation |
Made with | Unity, Blender |
Tags | Anime, Cozy, Fantasy, Farming, Fishing, Gardening, Life Simulation, Relaxing |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Steam |
Download
Install instructions
To play just unzip and double click the Everyday Life Edengrall.exe executable, no need for installation.
Development log
- Fairy UpdateJul 01, 2024
- Custom Character UpdateJul 07, 2023
- Quest OverhaulMar 03, 2023
- Fishing UpdateDec 22, 2022
- Critters and ButcheringNov 13, 2022
- Small NPC UpdateAug 11, 2022
Comments
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I know you've got a more recent demo on Steam, but that one didn't include the custom character option, so I played this version instead. So if you still read here, and all this isn't horribly outdated, here are some comments and suggestions.
I've been enjoying this game, so I'll write what's wrong with it. Well, and some thoughts. Best for last. Most of my impression is positive, otherwise I wouldn't bother writing about it.
Controls don't feel too smooth. Both swimming and fishing are very twitchy, with fast, sudden movements even if you barely touch the keys. On ground it's still noticeable but not as much. Overall, it makes the controls feel detached from the environment.
I do like the fishing, though, since it's more active than the usual "keep marker on fish" mechanic. The added reeling you can do when on the fish makes it feel like you're not just waiting for a timer to tick up. This also makes the twitchy controls work better, but I think they can still be tuned a little better.
On the other hand, the quick movements work well if you do small movements frequently, like when you're doing a lot of farming work. Do an action, move to the next spot, and do it again.
Likewise, outside farming, it sometimes gets a bit annoying that the character always turn along with the mouse movements, but sometimes it makes things easier. Would be nice to have a free-cam option (camera movement doesn't turn the character), or even a photo mode where you detach the camera from the character.
Speaking of the camera and swimming, if you zoom to third person, it seems like the character is too low on the screen, so pointing straight forward feels off. Pointing in the right vertical direction with the mouse is a little too tricky.
I encountered a bug with the fishing window not always showing while trying to reel in the fish, even if the mechanics technically work. When I first started I also had a problem with getting out of the character customisation screen because no dialogue appeared when I clicked finished.
The loud noise while in the cooking menu is annoying. When you clikc "Hide recipes without ingredients", clicking "Return" while on a manual recipe choosing ingredients, and a few other spots.
The character customisation is great for what can be expected of this budget, but can always be improved. I always prefer playing a custom character over a pre-defined one, and I do like that the main character appears as an NPC if you choose not to play as him.
It might be out of your scope, but a lot of players like playing a female character with male romanceable NPCs. Not a personal issue (I usually, but not always, play with a female character and ignore romance), just something to consider.
Colours of clothes should be standardised. As it is, white and black clothes are hard to get the colours you want. I'd include eyes and brows there, maybe skin, with fully customisable colours, rather than a bunch of fixed choices.
Since dresses take two slots, torso and legs, it might work better to separate them into top and bottom, though I'm not sure how that works for the modelling.
The other person who commented many months ago mentioned that underwear is hard to do, which is a point. There's pretty much only "none", the fairy dress skirted leotard, or some variety of shorts. The "none" option is really just white underwear, which might be better named "default" (and add a colour option). It's also visible under the fairy leotard, which isn't pretty.
Changing hip size causes some clipping with some combinations, and the larger breast sizes just look weird since they mostly change outwards.
Overall, the customisation works well, though. It's possible to create
Fairy companion is cute.
The tool usage feels good. Especially the scythe. Especially especially the special charge swing. And it makes harvesting so much less tedious. I do wish the scythe would actually harvest some stuff. Feels weird that everything just gets destroyed, even stuff like bamboo.
Minor detail I like is that the sprinklers go between tiles, rather than occupy the middle. Makes for much better farm plot layouts.
The cooking system is great. There's so much you can do with it, like just drying some stuff to make them work as spices.
My favourite is probably the skill system. Not necessarily the benefits, since I have no idea what you actually get better at, but the idea of improving a specific skill also improving the more general skill at a lesser degree. It's something I was going to include in a game I developed before abandoning it. Incidentally, also included farming, but more general survival and other professions.
So that's about what I can think of. I'm considering to buy the Steam version, but we'll see.
Thanks for trying the game, this demo is really outdated, but we will probably update once we finish adding the trees, some of the issues you reported are probably fixed already.
We won't touch movement until the second phase of the fairy village (more movement magic), but a photo mode or free camera shouldn't be hard to do, we can add it to the TODO list.
The Problem I had with it, where was the shop to sell stuff at? There were ton of npcs to meet but all of them expectations to complete tasks...not lot to explore space.
I did custom player and outfit, you couldn't save her outfit kept switching.
Underwear is something hard to do on character.
Where was farm ground location at? Farm shop, buy seeds?
Tool items like Pickax were missing. The tree was missing to chop down.
All recipe items had wood items?
I think the bigger thing you are missing are in game video tutorials that would help confused players. F1 option doesn't relate to the problem I had.
Finding food, selling materials?
No outer limits. Grass should be grown back in 1 game day, not in nanosecond. NPC should have events or doing something instead of walking around, they should have chores.
Display cases you can't add collected animals to display.
Good points:
You can swim in game which most games don't allow this function, Jump,
Running was easy to figure out, tool usage and energy not balanced.
Points from first try:
Probably might be good idea to have direction lead where to find buyable food for players beginners.
Tavern wasn't open,
Grass and scythe cutting didn't harvest seeds. I'd like to have free property where you play the game for a while....
The town was too big, dwarf it or make a mini map with all points of interest because I got lost, and I just dropped into moat because I was frustrated. Then I was running on rooftops because hard to find where I was looking for.
The general store is Catarina's shop, it is in the pier, you can click her portrait (redhead catgirl) to get a guidance line to her
You need to click Apply to save the changes in the outfit color or it reverts back to default
You can make your farm anywhere, the tutorial guides you to a spot inside the town, but you can do it outside.
There is no pickaxe or axe for now, you have to use the placeholder gathering cart for now. We will replace this placeholder during the exploration update.
The grass takes a week to grow back, if it is not being cut in your screen it is a bug, what is your GPU?
Events and festivals will come with the NPC AI overhaul, it is planned.
To get wild seeds use the Sickle, not the Scythe, one if got harvesting, the other is clearing
We will not shrink the town, in fact it will be even larger one day, but there will be more NPCs and things to do inside it. Also the map will be expanded so you will be able to just live away from the town if you want to play a hermit.